I have a pretty good understanding of Photoshop, Unreal and 3DSMax. Specifically I am good at modelling small dioramas and props. So far I have a fairly good understanding of the Unreal engine, that being blueprint code within widgets. Since I started designing and making mechanics and models I feel I have really progressed in coding basic mechanics such as jump pads, end zones and screen rumble. Also within the engine I have a good understanding of UMG (Unreal Motion Graphics) this being the UI side of things. Timers, Menus, basically displaying non-diegetic UI to the player. I’d say that I am ok at UV unwrapping but I don’t enjoy it all too much. And to conclude my time at uni has been invaluable to my progression creatively as a designer. My 3D skills have improved durastically from my college days which is huge for my confidence as a hard surface modeller. I like props aka the small things in games that give them that extra bit of charm!