I have always found enjoyment in deconstructing what makes a game fun and what gives a game a truly unique feel. My hope is to take this enjoyment to a proffessional level by taking up a directoral role. To that end I have dedicated my time inside and outside of university into learning a wide array of skills to help give me an appreciation and understanding of all areas of a games production. Self-teaching Photoshop, Blender and multiple audio workflows alongside my programming degree. This experience alongside credited QA roles in released titles means I feel prepared for the workplace.