As an aspiring game developer, I have a great passion and interest across the entire spectrum of game design, specialising in level, environmental, mechanics and Character.
This year I began work on my first major project, “Investigator – Humble Beginnings”, in order to challenge myself practically in a real-world application of my studies.
I found this past year invaluable in a number of key areas such as organising workflow and developing the skills it takes to accomplish a professional standard of product. Pushing my understanding of Sculpting and C++ Visual scripting was essential to the development of this vertical slice to which I feel has given me a strong foundation of the basic skillset in order to further progress in a Professional environment.
I hope you find time to play and enjoy my work!