Currently a placement student on the Creative computing research team for the University of Gloucestershire. Working on projects for external clients and internal UoG projects such as the virtual COMX app. I am a 3D model and texture artist that is proficient in using 3DS Max and Substance Painter, with experience in using game engines such as Unity and Unreal.
Developed by: Matt Mason, Kai Ismay, Joe Dodds, Toby Monks, Minha Khalid, Ruth Peach
Treadquest is a virtual reality physiotherapy game, to assist patients with cerebral palsy during their physiotherapy sessions. The game is work in progress, but we’ve got an endless forest, bug catching and color mixing as well as environmental speed linked to the treadmells 0.1 MPH setting that is used during the therapies.