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CLASS OF 2020

Nathan Sankey
Computer Games Design
Level DesignerProject ManagerVideo Editor

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My real passion is level design as seeing the stage by stage transformation of the level and how it comes together really interests me. By using a multitude of different game engines, it has helped me learn what methods do and do not work well. Levels created by current industry professionals help me learn a little something from each level played to develop my own skills and knowledge of the industry.

Top Skills:

    Video Editing • Technical Art • Communication

Additional Skills:

    Adobe CC • Audio • Unreal Engine

Project:

Grapple Mania

GrappleMania is a fast-paced racing game where players can compete to get the best time in a leaderboard. Their only tool, a single grappling-hook. This grapple allows players to hook onto objects within a specific distance and be drawn close to it with rapidly increasing momentum. With this tool, players can quickly traverse through every level, but be careful! There are pitfalls and traps everywhere, so pay attention to your surroundings, and have fun!


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