An interest driven individual who strives to understand all aspects of the game making process. While I’ve spent the past 5 years learning a large variety of skills in 2D and 3D art, I have found a strong passion in hard surface modelling and spend large portions of my free time continuously practising my skills. My year spent on placement has allowed me to further push my abilities to a professional standard as well as publish several projects onto mobile store fronts.
Developed by: Matt Mason, Kai Ismay, Joe Dodds, Toby Monks, Minha Khalid, Ruth Peach
Treadquest is a virtual reality physiotherapy game, to assist patients with cerebral palsy during their physiotherapy sessions. The game is work in progress, but we’ve got an endless forest, bug catching and color mixing as well as environmental speed linked to the treadmells 0.1 MPH setting that is used during the therapies.