I’m an avid level designer and 3d artist. I’ve had a passion for game creation ever since i was a child, and followed that path to UoG where I now intend to make a career of it. Since working at Uni I’ve found that level design and 3d environment and prop creation are my real passions as well as exploring the limitations of PBR creation in substance. I consider myself more than proficient with Substance Painter, 3ds Max, cinema 4d, Unity, and Unreal Engine 4