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CLASS OF 2020

Daniel Rosenberg
Computer Games Design
Environment ArtistLevel DesignerTexture Artist

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Profile:

I’m an avid level designer and 3d artist. I’ve had a passion for game creation ever since i was a child, and followed that path to UoG where I now intend to make a career of it. Since working at Uni I’ve found that level design and 3d environment and prop creation are my real passions as well as exploring the limitations of PBR creation in substance. I consider myself more than proficient with Substance Painter, 3ds Max, cinema 4d, Unity, and Unreal Engine 4

Top Skills:

    3D Modelling • Substance Designer • Unity

Additional Skills:

    Level Design • 3D Animation • Adobe CC • Graphic Design • Sculpting • Video Editing • Unreal Engine • Texturing

Spotlight Portfolio Piece:

NES Game console model

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