Since a young age I’ve loved making and constructing things. When I was six this was Lego, wargaming figurines in my teens, and now 3D models using programs like 3DS Max and Zbrush. My greatest strength as a designer is my ability to model and animate characters, and as such, I get a lot of satisfaction from seeing a project go from a collection of polygons to a “living and breathing” character on screen. I want to hone this craft and make characters and places that transport audiences to other worlds bringing polygons to life.